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Effects of Game-Based Learning in an Opensim-Supported Virtual Environment for Mathematical Performance

Title: The Effects of Game-Based Learning in an Opensim-Supported Virtual Environment for Mathematical Performance.
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Name(s): Kim, Heesung, author
Ke, Fengfeng, professor directing dissertation
Kim, Young-Suk, 1970-, university representative
Jeong, Allan C., committee member
Paek, Insu, committee member
Florida State University, degree granting institution
College of Education, degree granting college
Department of Educational Psychology and Learning Systems, degree granting department
Type of Resource: text
Genre: Text
Issuance: monographic
Date Issued: 2015
Publisher: Florida State University
Place of Publication: Tallahassee, Florida
Physical Form: computer
online resource
Extent: 1 online resource (105 pages)
Language(s): English
Abstract/Description: This experimental study was intended to examine whether game-based learning (GBL) that encompasses four particular game characteristics (challenges, a storyline, rewards, and the integration of game-play with learning content) in the OpenSimulator-supported virtual reality (VR) learning environment can improve mathematical achievement and motivation for elementary school students toward math learning. In this pre- and post-test experimental comparison study, data were collected from 132 fourth graders through an achievement test, and a Short Instructional Materials Motivational Survey (SIMMS). The same tasks were provided to the experimental and control groups. Tasks for the experimental group involved the following four game characteristics: (1) challenges, (2) a storyline, (3) rewards, and (4) the integration of game-play with learning content. The control group was given the same tasks and learning environment setting (OpenSimulator-supported VR) that was used for the experimental group. The exception was that the control group tasks did not include the game characteristics: (1) challenges, (2) a storyline, (3) rewards, and (4) the integration of game-play with learning content. Analysis of covariance (ANCOVA) using a treatment (treatment vs. control) on the achievement indicated a significant effect of GBL in the VR environment on math knowledge test performance. For motivation, the results indicated that there was no significant difference on the post-test scores for the perceived motivational quality of the learning activity (MQLA) between the experimental group and the control group.
Identifier: FSU_2015fall_Kim_fsu_0071E_12885 (IID)
Submitted Note: A Dissertation submitted to the Department of Educational Psychology and Learning Systems in partial fulfillment of the requirements for the degree of Doctor of Philosophy.
Degree Awarded: Fall Semester 2015.
Date of Defense: September 15, 2015.
Keywords: fractions, Game-Based Learning, math performance, OpenSim, Real-life application skills, Virtual Reality
Bibliography Note: Includes bibliographical references.
Advisory Committee: Fengfeng Ke, Professor Directing Dissertation; Young-Suk Kim, University Representative; Allan Jeong, Committee Member; Insu Paek, Committee Member.
Subject(s): Educational technology
Education, elementary
Mathematics -- Study and teaching
Persistent Link to This Record: http://purl.flvc.org/fsu/fd/FSU_2015fall_Kim_fsu_0071E_12885
Owner Institution: FSU

Choose the citation style.
Kim, H. (2015). The Effects of Game-Based Learning in an Opensim-Supported Virtual Environment for Mathematical Performance. Retrieved from http://purl.flvc.org/fsu/fd/FSU_2015fall_Kim_fsu_0071E_12885