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- Title
- Are Implicit Learning Abilities in Language and Music Related?.
- Creator
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Boebinger, Dana, Psychology
- Abstract/Description
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One active area of psycholinguistics research seeks to determine whether language acquisition occurs through domain-specific processes or domain-general processes. In other words, are the cognitive resources dedicated to language learning specific to language, or are they part of a more general learning mechanism? One intriguing strategy for investigating this question is through the comparative use of language and music: each is a complex system in which basic auditory elements are combined...
Show moreOne active area of psycholinguistics research seeks to determine whether language acquisition occurs through domain-specific processes or domain-general processes. In other words, are the cognitive resources dedicated to language learning specific to language, or are they part of a more general learning mechanism? One intriguing strategy for investigating this question is through the comparative use of language and music: each is a complex system in which basic auditory elements are combined in hierarchical sequences governed by abstract rules. To understand either language or music, a person must learn these syntactic rules and generalize them to new situations. This study used an artificial grammar construct to investigate whether people learn and process musical and linguistic syntax similarly, and whether there is a correlation between a person's ability to learn complex grammatical systems in multiple modalities. The effect of previous musical experience on sequence learning was also examined. Results showed virtually no correlation between the three implicit learning tasks, suggesting that there is no domain-general implicit learning ability.
Show less - Date Issued
- 2012
- Identifier
- FSU_migr_uhm-0100
- Format
- Thesis
- Title
- Behavioral Assessment of Finger-Counting on SNARC.
- Creator
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Gonzalez, Nicole A., Kowalsky, Amanda L., Kaschak, Michael P., Department of Psychology
- Abstract/Description
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Individuals tend to exhibit implicit, cognitive associations between numbers and space. Small numbers become associated with the left side of their bodies and large numbers with the right side of their bodies. This "spatial-numerical association of response codes" (SNARC) provides evidence that individuals tend to sort their spatial orientations along a mental number line. Since most cultures promote the use of finger-counting as a universal means for learning to work with numbers, it is...
Show moreIndividuals tend to exhibit implicit, cognitive associations between numbers and space. Small numbers become associated with the left side of their bodies and large numbers with the right side of their bodies. This "spatial-numerical association of response codes" (SNARC) provides evidence that individuals tend to sort their spatial orientations along a mental number line. Since most cultures promote the use of finger-counting as a universal means for learning to work with numbers, it is believed that the directionality of finger-counting (from left to right or right to left) affects the way we link numbers and space in adulthood. To assess finger-directionality, past studies have utilized self-report questionnaires; however, recent findings have suggested a new measure that classifies finger-directionality by observing natural finger-counting habits and circumvents the biases associated with self-report. In the current study with a sample of ninety-four college students, when using self-report to categorize counting habits, we found a statistically significant difference between groups; right-starters displayed the SNARC effect while left-starters did not. However, when using observed behaviors to categorize counting habits, we did not find a statistically significant difference between left and right starters. These findings suggest that finger-counting hands do not predict the SNARC effect, which is consistent with the flexibility of the effect itself.
Show less - Date Issued
- 2015
- Identifier
- FSU_migr_uhm-0581
- Format
- Thesis
- Title
- Coordinated Gambling Feedback Processing Indexed by Feedback Negativity and Reward Positivity ERP Components, and Pupil Dilation.
- Creator
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Mulligan, Elizabeth, Department of Psychology
- Abstract/Description
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Pupil dilation (PD) has recently been reported as an index of activity in the locus coeruleus (LC), which is known to be integral to orienting processes, where adaptive gain theory and the LC-P3 hypothesis have been important to understanding the role of this activity in motivation (Nieuwenhuis et al., 2005; Nieuwenhuis et al., 2011). Separately, recent work in the study of gambling feedback has identified separable feedback negativity (FN) and reward positivity (RP) event-related potential ...
Show morePupil dilation (PD) has recently been reported as an index of activity in the locus coeruleus (LC), which is known to be integral to orienting processes, where adaptive gain theory and the LC-P3 hypothesis have been important to understanding the role of this activity in motivation (Nieuwenhuis et al., 2005; Nieuwenhuis et al., 2011). Separately, recent work in the study of gambling feedback has identified separable feedback negativity (FN) and reward positivity (RP) event-related potential (ERP) components that are sensitive to loss and gain outcomes, respectively (Bernat et al., 2011). While these two lines of research have advanced a considerable amount separately, the area investigating a possible relationship between LC functioning and higher cortical areas has been underdeveloped. In the current study, thirty-two participants completed a common gambling task while electrocortical signals and pupil diameter were measured to assess coordinated responding among cortical salience and control processes, and orienting processes. Results indicated that gain feedback produced significantly greater PD than loss, consistent with the view that LC phasic activation is driven by motivationally significant stimuli that signal cognitive reward (Nieuwenhuis et al., 2005). Also consistent with this view, ERP results revealed the RP component to most strongly predict PD, with RP activity in gains being a much stronger predictor of PD than RP in losses. Interestingly, RP activity during gains had a significant positive correlation with PD, while RP activity during losses had an equally significant negative correlation with PD. This means that more PD creates more of a disparity in RP activity between gains and losses, which supports the view that task engagement is a characteristic of exploitation, which is a mode of LC functioning (Aston-Jones & Cohen, 2005). These relationships show support for adaptive gain theory and the LC-P3 hypothesis, and suggest the possibility that cognitive reward and higher-level cortical areas may gate or modulate the orienting response according to task utility.
Show less - Date Issued
- 2013
- Identifier
- FSU_migr_uhm-0178
- Format
- Thesis
- Title
- Developing Multivariate Neurophysiological Phenotypes for Predicting Psychopathology.
- Creator
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Bachman, Matthew, Department of Psychology
- Abstract/Description
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Externalizing, a factor related to a deficit in impulse control, has been widely associated with reductions in the amplitude of the P300 event-related potential (ERP) component. Recently, time-frequency (TF) signal processing approaches have been able to index separable components underlying P300 activity, and provide incremental prediction for externalizing above traditional time-domain approaches to measuring P300 (Gilmore et al., 2010). Next, shared variance from time-domain measures of...
Show moreExternalizing, a factor related to a deficit in impulse control, has been widely associated with reductions in the amplitude of the P300 event-related potential (ERP) component. Recently, time-frequency (TF) signal processing approaches have been able to index separable components underlying P300 activity, and provide incremental prediction for externalizing above traditional time-domain approaches to measuring P300 (Gilmore et al., 2010). Next, shared variance from time-domain measures of P300 from different tasks and the error-related negativity demonstrated incremental prediction for externalizing above single tasks (Nelson et al., 2010), consistent with the idea of a multivariate phenotype (Iacono, Carson, & Malone, 2000). The current study integrates these approaches by using TF analysis to extract multiple overlapping TF components from each task, and then apply factor analysis across the components from all the tasks to derive latent task-based brain activations. TF amplitude (TF-AMP) and inter-trial phase synchrony (TF-ITPS) measures were assessed. Results of the factor analysis suggested a two-factor solution, which corresponded to the well-known theta (3-7 Hz) and delta (0-3 Hz) frequency ranges in both measures. Solutions with a higher number of components were assessed as well, providing greater time and frequency detail to the solutions. Finally, the TF-AMP and TF-ITPS measures were assessed with regard to externalizing, and did evidence incremental prediction above traditional time-domain measures.
Show less - Date Issued
- 2013
- Identifier
- FSU_migr_uhm-0196
- Format
- Thesis
- Title
- Do Individual Differences in Eye Movement Scanning Predict Simulator Sickness?.
- Creator
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Barajas, Kimberly, Department of Psychology
- Abstract/Description
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Simulator sickness is a common occurrence when humans navigate virtual environments; some proportion of the population will experience nausea, disorientation, headache, and a number of other negative symptoms during and after an interaction with a flight simulator, driving simulators, or first-person video game. While there are a number of theories behind the causes of simulator sickness, including theories related to posture stability and body movement, there are still no accepted...
Show moreSimulator sickness is a common occurrence when humans navigate virtual environments; some proportion of the population will experience nausea, disorientation, headache, and a number of other negative symptoms during and after an interaction with a flight simulator, driving simulators, or first-person video game. While there are a number of theories behind the causes of simulator sickness, including theories related to posture stability and body movement, there are still no accepted explanations for why some people are more susceptible to sickness compared to others. Some theories suggest that eye and head movements, age, gender, and simulator scenario properties (e.g., number of turns) may have an effect on simulator sickness. We took advantage of already collected eye movement, simulator sickness, and demographic data and explored possible correlations between simulator sickness and a variety of factors, such as the ones that were mentioned above. Of particular interest was whether eye tracking data might predict sickness severity. Results indicated that gender was significantly related to simulator sickness (females reporting greater sickness), and there was a trend for a relationship between age and simulator sickness, with increased age being specifically related to general discomfort and symptoms of vertigo. Contrary to predictions, eye scanning parameters were not significantly related to simulated sickness. Study limitations and future directions are discussed.
Show less - Date Issued
- 2014
- Identifier
- FSU_migr_uhm-0292
- Format
- Thesis
- Title
- Does Verb Use Affects Mood and Happiness?.
- Creator
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Vera, Juan
- Abstract/Description
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ABSTRACT Two important trends are occurring in respect to scientific research in the field of psychology: 1) An increased focus on replication to facilitate psychological science as a self-correcting process, and 2) The exploration of quick and cost-effective methods to collect data using online systems such as Mechanical Turk. My thesis explores both of these issues in light of a recently reported study demonstrating that verb aspect use when describing past experiences (positive or negative...
Show moreABSTRACT Two important trends are occurring in respect to scientific research in the field of psychology: 1) An increased focus on replication to facilitate psychological science as a self-correcting process, and 2) The exploration of quick and cost-effective methods to collect data using online systems such as Mechanical Turk. My thesis explores both of these issues in light of a recently reported study demonstrating that verb aspect use when describing past experiences (positive or negative) can modulate feelings of happiness and positive mood. Given the potential benefits of these findings to the understanding of well-being and methods to improve health, this thesis attempts to replicate these results online. The results generated by this thesis indicates a failure to replicate the results found in the previous study (though the general pattern of means produced the expected pattern). Verb aspect use did not significantly interact with task difficulty to influence current feelings of positive affect. However, Mechanical Turk was sensitive enough to pick up other expected relationships. Participants who completed a more difficult anagram task reported a significantly more negative affect afterward. Other expected relationships were observed with respect to satisfaction with life, happiness, and positive and negative affect. However, it is premature to suggest that the verb aspect adopted when describing previous experiences does not have an effect on mood/happiness. Methodological differences may explain the reported failure to replicate (e.g., online vs. in person). Implications and future direction are discussed in the conclusion section.
Show less - Date Issued
- 2014
- Identifier
- FSU_migr_uhm-0385
- Format
- Thesis
- Title
- Driven to Distraction?: the Effect of Red Light Running Camera Flashes on Attention and Eye Movement Control.
- Creator
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Sall, Robert, Department of Psychology
- Abstract/Description
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Visually sparse and abstract laboratory paradigms are often used to study visual attention and attention capture. Do the factors found to influence the allocation of attention in these studies also predict distraction in more complex real-world scenes? We explored this question using an attention capture paradigm modeled after driving a driving scene. Anecdotally, the flash that accompanies Red Light Running Cameras (RLRC) has been reported to be distracting. An Inhibition of Return (IOR)...
Show moreVisually sparse and abstract laboratory paradigms are often used to study visual attention and attention capture. Do the factors found to influence the allocation of attention in these studies also predict distraction in more complex real-world scenes? We explored this question using an attention capture paradigm modeled after driving a driving scene. Anecdotally, the flash that accompanies Red Light Running Cameras (RLRC) has been reported to be distracting. An Inhibition of Return (IOR) paradigm was used to test if RLRC flashes in simulated driving scenes capture attention. After attention is allocated to an area, IOR discourages future attention shifts to that same area, thus IOR serves as a reliable marker of spatial attention. In two experiments, participants were slower to respond to the brake lamps of a vehicle when a RLRC flash occurred nearby, and were also slower at initiating eye movements to brake lamp signals (IOR effects). Results suggest that attention can be misdirected as a result of RLRC flashes and demonstrate that findings from simple laboratory paradigms can predict the allocation of attention in complex settings that are more familiar to observers. Despite clear evidence for the capture of attention, additional study is necessary to better understand the effect RLRC flashes may have on driving performance.
Show less - Date Issued
- 2013
- Identifier
- FSU_migr_uhm-0169
- Format
- Thesis
- Title
- Exploring the Robustness of Feature Based Reward Priming.
- Creator
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Andringa, Ronald, Department of Psychology
- Abstract/Description
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Many studies support the view that visual attention is captured by salient or unique objects, whether we intend to pay attention to these objects or not. While it has been proposed that capture is automatic and driven purely by properties of the physical stimulus, recent research has suggested that previous experience also contributes to the degree to which an object captures attention. Hickey, Chelazzi and Theeuwes (2010a, 2010b, 2011) find that after a successful search for an object...
Show moreMany studies support the view that visual attention is captured by salient or unique objects, whether we intend to pay attention to these objects or not. While it has been proposed that capture is automatic and driven purely by properties of the physical stimulus, recent research has suggested that previous experience also contributes to the degree to which an object captures attention. Hickey, Chelazzi and Theeuwes (2010a, 2010b, 2011) find that after a successful search for an object followed by a high reward, distraction by a unique but irrelevant item is reduced during the next search episode. However, when a feature associated with the target of search after a high reward becomes associated with an irrelevant distractor, capture is increased. Hickey and colleagues propose this reward modulation of attentional selection as a way we can generally learn what to pay attention to and what to ignore over time. The aim of this thesis is to further explore the time course of these reward effects to observe whether they grow over time, and whether they are robust to intervening tasks, which should be true if they represent a useful mechanism through which we learn how to allocate our attention. Surprisingly, unlike previous studies, we found that high reward did not prime the color of the search target, but instead primed its spatial location. Possible reasons for this divergent finding are discussed.
Show less - Date Issued
- 2013
- Identifier
- FSU_migr_uhm-0201
- Format
- Thesis
- Title
- Factors Correlated with Teacher Response to Child-Initiated Speech.
- Creator
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Ospina, Estefania, Psychology
- Abstract/Description
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Findings in research studies indicate that children's language development greatly benefits from characteristics of conversational input from adults such as parents and teachers. With the use of live observations this study was designed to examine factors thought to indicate a higher propensity with which preschool teachers would be to respond to child-initiated speech. In this study, descriptive statistics and correlations were conducted to explore the relationships between the variables...
Show moreFindings in research studies indicate that children's language development greatly benefits from characteristics of conversational input from adults such as parents and teachers. With the use of live observations this study was designed to examine factors thought to indicate a higher propensity with which preschool teachers would be to respond to child-initiated speech. In this study, descriptive statistics and correlations were conducted to explore the relationships between the variables proposed. There were a total of 23 participating preschool teachers. Two to three separate hour long observations were conducted for each classroom during nondirective activities such as centers time (i.e. free play), snacks (i.e. lunch), and transitions. Data was collected through a standardized measure of teacher-child conversations, a chaos and classroom management scale, and teacher background surveys. Given this study's results the proposed hypotheses were not supported. Teacher-child ratio were not positively correlated with teacher response to child-initiated speech and classroom management quality and chaos level only had showed partial correlations. Limitations of this study and proposals for future research are discussed in the document.
Show less - Date Issued
- 2012
- Identifier
- FSU_migr_uhm-0070
- Format
- Thesis
- Title
- Gaming Preferences of Aging Generations.
- Creator
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Blocker, Kenneth, Department of Psychology
- Abstract/Description
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Evidence collected over the past decade suggests that action video game training can improve a variety of perceptual and cognitive abilities including those that decline most with age. Unfortunately, previous work has found that older adults dislike these types of games, and intervention compliance is poor for these game interventions. The focus of the current project was to better understand the types of games older adults are willing to play, why they prefer these games, and to be able to...
Show moreEvidence collected over the past decade suggests that action video game training can improve a variety of perceptual and cognitive abilities including those that decline most with age. Unfortunately, previous work has found that older adults dislike these types of games, and intervention compliance is poor for these game interventions. The focus of the current project was to better understand the types of games older adults are willing to play, why they prefer these games, and to be able to predict game preference based on variables such as gender, age, technology experience, and personality. Thus, action-oriented games might be modified and developed using this information to maximize compliance and produce large cognitive benefits. A survey approach was taken which adapted a game preference survey previously administered to college-aged students and administered this survey to an older adult population, in addition to a number of measures involving background and health information, technology experience, video game interest, and tabletop game preferences. Gender and personality factors were predictive of game preference, with females preferring games involving exploration, individuals high in agreeableness preferring more social games, and those high in emotional stability preferring less violent games. Within the older adult sample, a relationship was also found between increasing age and the desire for fantasy and violence-related features. Results have implications for designing individualized games to maximize intervention adherence based on individual differences.
Show less - Date Issued
- 2013
- Identifier
- FSU_migr_uhm-0166
- Format
- Thesis
- Title
- Gender Stereotypes in Spoken Word Recognition.
- Creator
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de la Cruz, Justin, Department of Political Science
- Abstract/Description
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Two experiments were conducted to determine the role of gender stereotyping in individual spoken words. There were similar results for a phoneme monitoring (Experiment 1) and lexical decision (Experiment 2) task, with overall faster responses to the female speaker saying gendered words. Further analyses show highly significant interactions between speaker voice and word gender in both experiments, going against the initial hypothesis of male-masculine and female-feminine advantages. Future...
Show moreTwo experiments were conducted to determine the role of gender stereotyping in individual spoken words. There were similar results for a phoneme monitoring (Experiment 1) and lexical decision (Experiment 2) task, with overall faster responses to the female speaker saying gendered words. Further analyses show highly significant interactions between speaker voice and word gender in both experiments, going against the initial hypothesis of male-masculine and female-feminine advantages. Future research could explore gender stereotyping in speech within a larger, more semantically rich environment, such as sentences.
Show less - Date Issued
- 2007
- Identifier
- FSU_migr_uhm-0484
- Format
- Thesis
- Title
- The Influence of Age and Depression on Episodic Memory Functioning in Adulthood.
- Creator
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Fitzgibbons, Joanna, Department of Psychology
- Abstract/Description
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Previous research suggests that depression in old age results in deficits in both encoding and retrieval in episodic memory tasks. There is also a general understanding that memory function declines with age, with older adults being the most affected. The focus of this data analysis is to examine a possible interaction between age and depression on episodic memory performance. A multiple regression approach was used to analyze previous data from CREATE I which includes a sample size of 1,204...
Show morePrevious research suggests that depression in old age results in deficits in both encoding and retrieval in episodic memory tasks. There is also a general understanding that memory function declines with age, with older adults being the most affected. The focus of this data analysis is to examine a possible interaction between age and depression on episodic memory performance. A multiple regression approach was used to analyze previous data from CREATE I which includes a sample size of 1,204 participants between the ages of 18-91. Age and depressive affect had significant negative effects on episodic memory performance, and these two factors interacted, showing that depressive affect had little impact at young ages but increasingly affected those at older ages. Results suggest that interventions to reduce depressive affect in older populations may also contribute to improved episodic memory performance.
Show less - Date Issued
- 2013
- Identifier
- FSU_migr_uhm-0281
- Format
- Thesis
- Title
- The Influence of Functional Health Limitations and Fluid Intelligence on Technology Use Through the Adult Lifespan.
- Creator
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Gibson, Melissa N., Department of Psychology
- Abstract/Description
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The percentage of seniors in the western world that use computers and mobile devices has increased dramatically in the last decades, however this number is still considerably lower than that of younger adults. To further explain this relationship, this paper has explored the impact of the factors of functional health limitations and fluid intelligence on technology use and age. To do this, this paper used previous data collected by the Center for Research and Education on Aging and Technology...
Show moreThe percentage of seniors in the western world that use computers and mobile devices has increased dramatically in the last decades, however this number is still considerably lower than that of younger adults. To further explain this relationship, this paper has explored the impact of the factors of functional health limitations and fluid intelligence on technology use and age. To do this, this paper used previous data collected by the Center for Research and Education on Aging and Technology Enhancement (CREATE) consisting of a sample of 1,204 adults over the age of 18. The participants completed a battery including self-rated health, technology experience, and measures of cognitive abilities, along with other measures that were not discussed in this paper. This study was conducted using data from the CREATE I data set and analyzed variables of age, fluid intelligence, functional health limitations, and technology use. The findings in this study show a significant positive interaction between age and functional health limitations on technology use, suggesting that technology use is impacted more among younger adults with functional health limitations than older adults with functional health limitations.
Show less - Date Issued
- 2015
- Identifier
- FSU_migr_uhm-0463
- Format
- Thesis
- Title
- Influence of Parenthood on Perceptions of Warmth and Competence.
- Creator
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Del Carlo, Maria, Department of Psychology
- Abstract/Description
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The effects of gender and parenthood on perceptions of warmth and competence were investigated in this study. When women become working mothers, their perceptions of warmth increase, but at the cost of reduced perceived competence, whereas men who become fathers gain perceived warmth, in addition to perceived competence (Cuddy, Fiske, & Glick, 2004). In this study, participates read a short description of a candidate for a server position for a restaurant and then viewed one of four pictures ...
Show moreThe effects of gender and parenthood on perceptions of warmth and competence were investigated in this study. When women become working mothers, their perceptions of warmth increase, but at the cost of reduced perceived competence, whereas men who become fathers gain perceived warmth, in addition to perceived competence (Cuddy, Fiske, & Glick, 2004). In this study, participates read a short description of a candidate for a server position for a restaurant and then viewed one of four pictures (a female shown alone, a female holding a baby, a male shown alone, a male shown holding a baby). Following this, participants rated the candidate on several traits related to warmth (warm, sincere, etc.) and competence (skillful, capable, etc.). It was hypothesized that the male holding the baby would be perceived as higher in warmth compared to the same man shown without the baby, but that his competence would be rated high regardless of the picture. It was also hypothesized that the female holding the child would be rated higher in warmth compared to the same woman shown alone. Finally, it was also expected that participants would rate the woman with the baby lower in perceived competence, compared to the woman alone. The results were mixed. The male target with the child was perceived as warmer compared to the same male shown alone and his competence ratings didn't change. This finding supported one of the hypotheses of the study. However, there were no differences observed the in female target's perceived warmth or competence in either of the picture manipulations.
Show less - Date Issued
- 2013
- Identifier
- FSU_migr_uhm-0279
- Format
- Thesis
- Title
- The Integratibility of Words and Their Referents into Embodied Representations.
- Creator
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Prestwood, Virginia, Department of Psychology
- Abstract/Description
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Embodied theories of language comprehension suggest that sentence comprehension involves a perceptual simulation of the objects, agents, and event described within the sentence using the same perception and action systems we use when we interact with the world. Past research shows that within experiments, the integratibility between the perceptual stimuli and cognitive representation influences reaction time to sensibility questions. This experiment was designed to investigate the question of...
Show moreEmbodied theories of language comprehension suggest that sentence comprehension involves a perceptual simulation of the objects, agents, and event described within the sentence using the same perception and action systems we use when we interact with the world. Past research shows that within experiments, the integratibility between the perceptual stimuli and cognitive representation influences reaction time to sensibility questions. This experiment was designed to investigate the question of whether embodied cognitive representations contain visual, semantic, and phonological properties and if some of these properties contribute to integratibility more than others. Participants listened to sentences describing the transfer of an object either towards or away from their body. They were then shown two pictures of an object that was either a visual, semantic or phonological competitor to the object described in the sentence. The two pictures of the competitor created an illusion of motion that either matched or mismatched the direction of motion described in the sentence. After viewing the two pictures, participants were asked a question to which their reaction time was recorded. A compatibility effect was said to have occurred if the reaction times for the match condition were faster than the mismatch condition.
Show less - Date Issued
- 2013
- Identifier
- FSU_migr_uhm-0206
- Format
- Thesis
- Title
- Massed vs Spaced Presentation in Cumulative Structural Priming.
- Creator
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Chia, Katherine, Department of Psychology
- Abstract/Description
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Structural priming is often proposed to be the result of implicit learning in the language processing system. This study was an attempt to reveal explicit memory contributions to structural priming. Participants were asked to complete a series of sentence stems, some of which (targets) allowed for the production of either a double object (DO) construction or a prepositional object (PO) construction, and some of which (primes) only allowed for the production of either a DO or PO, but not both....
Show moreStructural priming is often proposed to be the result of implicit learning in the language processing system. This study was an attempt to reveal explicit memory contributions to structural priming. Participants were asked to complete a series of sentence stems, some of which (targets) allowed for the production of either a double object (DO) construction or a prepositional object (PO) construction, and some of which (primes) only allowed for the production of either a DO or PO, but not both. We manipulated whether the primes were presented with several filler items between them, or presented in succession with no fillers in between. It was predicted that massed priming of double object (DO) and prepositional object (PO) would produce more explicit awareness of the constructions, therefore boosting the priming effect. The results show that massed priming did not greatly affect the cumulative priming effects. Although the findings were not significant, there was a trend in the desired direction, thus leaving the possibility of follow-up studies that more explicitly assess participant awareness.
Show less - Date Issued
- 2015
- Identifier
- FSU_migr_uhm-0577
- Format
- Thesis
- Title
- Recursive Reminding and Language Production.
- Creator
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Porcellini, Angela R., Department of Psychology
- Abstract/Description
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We explored how memory for previously produced sentences affects the likelihood of participants repeating syntactic structures on subsequent statements (a phenomenon known as structural priming). Memory for previously produced sentences was manipulated by asking participants to make judgments about whether they have seen a particular sentence before in the experiment. Some participants were asked whether the current sentence was the same as the immediately preceding sentence (1-back condition...
Show moreWe explored how memory for previously produced sentences affects the likelihood of participants repeating syntactic structures on subsequent statements (a phenomenon known as structural priming). Memory for previously produced sentences was manipulated by asking participants to make judgments about whether they have seen a particular sentence before in the experiment. Some participants were asked whether the current sentence was the same as the immediately preceding sentence (1-back condition); others were asked whether they had seen the sentence anywhere in the experiment (n-back condition). The experiment began with a baseline phase, where we assessed the rate at which participants produced double object (DO; Tim gave Julie a pen) or prepositional object (PO; Tim gave a pen to Julie) constructions. We then biased participants to produce more DO or more PO constructions, and took another assessment of their rate of production for those constructions. Participants in the n-back condition were overall more likely to produce a DO construction in the experiment, and showed a greater pre-assessment to post-assessment rate of change for DO production than had been observed in previous experiments. These results suggest that actively looking back at previous sentences in the experiment can affect the strength of structural priming.
Show less - Date Issued
- 2015
- Identifier
- FSU_migr_uhm-0520
- Format
- Thesis
- Title
- Uncovering the Structure of Skilled Performance Using Verbal Protocol Analysis.
- Creator
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Sumner, Anna, Department of Psychology
- Abstract/Description
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This study explored the application of verbal reports upon a single participant during training on a complex video game titled Space Fortress (Donchin, 1989). Transfer of training was assessed with variations to the game as well as a battery of cognitive and motor tasks including a shortened Ravens, an aiming task, and the 8-puzzle. Consistent with previous research utilizing verbal reports, I was able to see clear points of game-knowledge acquisition and strategy formation, which allowed us...
Show moreThis study explored the application of verbal reports upon a single participant during training on a complex video game titled Space Fortress (Donchin, 1989). Transfer of training was assessed with variations to the game as well as a battery of cognitive and motor tasks including a shortened Ravens, an aiming task, and the 8-puzzle. Consistent with previous research utilizing verbal reports, I was able to see clear points of game-knowledge acquisition and strategy formation, which allowed us to understand more about how the participant approached the task and what limits someone's performance on it. This paper also proposes a new perspective of research based on helping individuals see and understand how they might change while supporting their development. This perspective could lead to provide new information on stable abilities that cannot be improved with motivated, deliberate training.
Show less - Date Issued
- 2014
- Identifier
- FSU_migr_uhm-0384
- Format
- Thesis