Current Search: Moxley, Jerad (x)
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- Title
- Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating..
- Creator
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Souders, Dustin J, Boot, Walter R, Charness, Neil, Moxley, Jerad H
- Abstract/Description
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Video game interventions with the aim to improve cognition have shown promise for both younger (e.g., Powers et al., 2013) and older adults (e.g., Toril, Reales, and Ballesteros, 2014). Most studies suggest that fast-paced action games produce the largest benefits, but a recent video game intervention with older adults found that an action game intervention can result in poor adherence (Boot et al., 2013). To increase intervention adherence, we investigated older adult video game preferences...
Show moreVideo game interventions with the aim to improve cognition have shown promise for both younger (e.g., Powers et al., 2013) and older adults (e.g., Toril, Reales, and Ballesteros, 2014). Most studies suggest that fast-paced action games produce the largest benefits, but a recent video game intervention with older adults found that an action game intervention can result in poor adherence (Boot et al., 2013). To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by having participants play a competitive game (Mario Kart DS) or a cooperative game (Lego Star Wars: The Complete Saga) alone or with a partner. Although hypotheses regarding cooperative and multi-player gameplay were not supported, converging evidence suggests multi-player game play may lead to greater enjoyment, which was related to intervention adherence in a previous study (Boot et al., 2013). Insights for gaming intervention studies in older populations are also provided.
Show less - Date Issued
- 2016-01-01
- Identifier
- FSU_pmch_29033698, 10.1177/1555412015603538, PMC5640170, 29033698, 29033698
- Format
- Citation
- Title
- Knowledge Structures and Decision Making in Chess.
- Creator
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Moxley, Jerad, Ericsson, K. Anders (Karl Anders), Fennema, Martin G. (Martin Gene), Charness, Neil, Wagner, Richard K., Johnson, Frank, Florida State University, College of Arts...
Show moreMoxley, Jerad, Ericsson, K. Anders (Karl Anders), Fennema, Martin G. (Martin Gene), Charness, Neil, Wagner, Richard K., Johnson, Frank, Florida State University, College of Arts and Sciences, Department of Psychology
Show less - Abstract/Description
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Abstract Superior decision-making in chess is thought to rely on a combination of knowledge and search. Research has focused primarily on the chess knowledge base reflected by the importance to chess research of the short-term memory recall paradigm. The direct relevance of research on short-term recall of chess position to the domain-specific knowledge that mediates superior move selection, is based on two theoretical assumptions that have not yet been fully tested. The first assumption is...
Show moreAbstract Superior decision-making in chess is thought to rely on a combination of knowledge and search. Research has focused primarily on the chess knowledge base reflected by the importance to chess research of the short-term memory recall paradigm. The direct relevance of research on short-term recall of chess position to the domain-specific knowledge that mediates superior move selection, is based on two theoretical assumptions that have not yet been fully tested. The first assumption is that the chess knowledge base is automatically activated during the perception of a position in a similar manner for move-selection and memory tasks. The second assumption is that the knowledge that underlies move-selection can be adequately represented in a few seconds by a memory task. Study 1 will estimate the length of the presentation time required to demonstrate superior move selection for skilled chess players. The second study will examine the link between the knowledge structures thought to underlie chess skill (chunks identified in memory tests) and quality of move selection. Study 2 will present a series of chess positions with two different instructions. In the first condition participants will be instructed to recall as much of the presented position a possible and in the second condition they will be asked to select the best move followed by recall. This study will test for significant differences in the activated chess knowledge in the two conditions and propose a theoretical model for expert move selection based on knowledge and search
Show less - Date Issued
- 2016
- Identifier
- FSU_2016SP_Moxley_fsu_0071E_12767
- Format
- Thesis